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Pathfinder wrath of the righteous blackwater
Pathfinder wrath of the righteous blackwater






pathfinder wrath of the righteous blackwater

  • Sometimes characters could get stuck between the rotating puzzle's platforms in Alushinyrra's Middle City - fixed.
  • Removed electricity immunity from monsters in Blackwater dungeon.
  • Moving islands in Alushinyrra Upper City could get stuck in the wrong position - fixed.
  • Now she's back to being an evil person she actually is
  • Jerribeth in Ivory Sanctum was too friendly to the Commander in some cases.
  • Iz: If you didn't interact with the Sword of Valor, the fate of some NPC was determined incorrectly - fixed.
  • It was impossible to rest in Drezen because of a Gold Dragon event - fixed.
  • In Gray Garrison the party could get teleported to the top floor - fixed.
  • Fixed the visual of force fields in Blackwater.
  • Fixed the markers on the local map during the random encounter with Berenguer.
  • After completing The Enigma, the Enigma Rejection status could stay permanently - fixed.
  • Added an autosave after the battle with Hepzamirah in chapter 4.
  • A chest in Alushinyrra was not lootable after solving the puzzle - fixed.
  • A band led by Merciless Tyrant in Alushinyrra Upper City could disappear right from under your nose due to an unlucky turn of the camera - fixed.
  • Fixed some cases of party teleporting "into the void" in Alushinyrra.
  • Casting Dimension Door in Alushinyrra sometimes could break the game - fixed.
  • Yaker would come to Drezen and attempt to give you a quest even if you killed Regill - fixed.
  • Twenty-One Ceremonial Daggers could fail before you could actually complete it - fixed.
  • The Dragon's Fate didn't fail when finishing chapter 3 - fixed.
  • Regill wasn't moving during his quest in chapter 5, if he had Hold Position toggled on - fixed.
  • Minor Improvements of Camellia's romance and epilogue.
  • It was possible to get a quest A Conversation with Sosiel after finishing his quest - fixed.
  • It was possible to find too many pages for the Storyteller, and uncover his story too early - fixed.
  • It was impossible to start a conversation with beggars again during The Art of Making Friends quest - fixed.
  • It was possible to enter the portal without a key - fixed
  • It was impossible to enter the portal during the Devastation quest, if it was opened with Nocticula's help - fixed.
  • It was impossible to discover the Greengates location if you attacked Arueshalae during the siege of Drezen - fixed.
  • Dawn of Dragons quest wouldn't start - fixed.
  • Borrowed dreams quest couldn't be completed if Ciar got mad at the player - fixed.
  • However you will need to load an earlier save, before the conversation with Ramisa, to continue Azata's quest line
  • Azata's quest in chapter 4 could stop if Aivu died during the fight with Ramisa's guards - fixed.
  • An Azata couldn't start a conversation with Maitresse Olla Devara with an active objective Visit the Court and talk to the Maitresse - fixed.
  • Saves from Last Azlanti mode should stop disappearing under mysterious circumstances.
  • Cloaks will stop living la vida loca, and will start to behave.
  • The Repurpose spell will stop destroying loot and breaking NPCs.
  • Your crusade stats won’t get stuck anymore.
  • You won’t skip Gray Garrison anymore right after entering by teleporting to the top floor.
  • Now you can complete the quest about 21 daggers.
  • The list of changes is quite long, so here’s what you’ve been asking about the most:








    Pathfinder wrath of the righteous blackwater